2D Game Artist | Animator | Game UI designer
Skeletal animations using Spine, Unreal engine, Unity and Godot.
Vector graphics using Affinity Designer, Adobe suite and Inkscape.
Pixel art using Aseprite and Pyxel edit.
Raster game art and illustrations using Krita.
GUI design with Penpot, Figma, Affinity designer and Krita.
Git for version control.
Examples of work that I usually do:
Animations: Puppet/Skeletal animations, 2.5D, characters, animals, monsters, environmental, GUI, cut scenes, VFX, pixel art.
UI/UX: vector & raster graphics, icons, mock-ups and implementation in the engine.
Marketing material: steam capsule art, banners, animated ads.
Environmental art: props, vegetation, backgrounds, weapons & tools, tiles, seamless patterns, modular pieces.
Illustrations & Concept art: avatars, characters, marketing material.
Pixel art: tilesets, characters, backgrounds, props, animations, VFX.
Consultation: guide teams inexperienced with UI design, give my opinion on best practices and propose solutions to problems.
I have experience working alone, in a team and as an Art director. I am familiar with the Scrum agile framework and proper review cycles. I am experienced in designing new art styles and imitating others. I can both maintain stylistic consistency and work to bring art from mockup phase to final production. Furthermore I have a strong understanding of colour theory and composition. I am very good with maintaining file organisation and adhering to department guidelines. Lastly I have developed great communication and time management skills.
(2020 - 2024) 2D Game Artist, Animator and GUI designer.
Released Games:
Games under development:
I am currently working with Meerkatapult Games to create Rusted Sea. I have created art assets and animations for characters, animals and environments. I have also made marketing material, for example steam capsule art and posters. (Link to the steam page)
Quest Machina by Kintech is an upcoming scifi game. I designed the UI and the capsule art. (Link to the steam page)
I am the Artist, Animator and UI designer for a game called Insectoid by Matthew Strittmatter. I have designed the assets for the bugs, the environments, tilesets, and all of the UI. (Link to the UI post)
I am the artist behind the game called Titan's Battalion by Battalion games. I am redesigning all of the art for the digital board game, including the UI.
I am the UI designer for the puzzle game Tile Trials.
I am the Capsule art designer and UI consultant for Deep Space Armada.
I designed icons for the upcoming game called Samurai Zero by Neo Interactive, which was featured at the OTK games expo [video icons are shown at 0:31].
(2017 - 2018) Associate's degree in software engineering (Multimedia / Web Designer-Developer / Video games) from the Greek Public institute of Vocational Training. Certified EQF level 5 by EOPPEP.
UX workshop (Service Design Basics Training workshop – DT design thinkers Greece).
Languages: English (fluent: Level C2), Greek (native speaker)