2D Game Artist | Animator | Game UI designer
Skeletal animations using Spine, Unreal engine, Unity and Godot.
Vector graphics using Affinity Designer, Adobe suite and Inkscape.
Pixel art using Aseprite and Pyxel edit.
Raster game art and illustrations using Krita.
GUI design with Penpot, Figma, Affinity designer and Krita.
Git for version control.
Examples of work that I usually do:
Animations: Puppet/Skeletal animations, 2.5D, characters, animals, monsters, environmental, GUI, cut scenes, VFX, pixel art.
UI/UX: vector & raster graphics, icons, mock-ups and implementation in the engine.
Marketing material: steam capsule art, banners, animated ads.
Environmental art: props, vegetation, backgrounds, weapons & tools, tiles, seamless patterns, modular pieces.
Illustrations & Concept art: avatars, characters, marketing material.
Pixel art: tilesets, characters, backgrounds, props, animations, VFX.
Consultation: guide teams inexperienced with UI design, give my opinion on best practices and propose solutions to problems.
I have experience working alone, in a team and as an Art director. I am familiar with the Scrum agile framework and proper review cycles. I am experienced in designing new art styles and imitating others. I can both maintain stylistic consistency and work to bring art from mockup phase to final production. Furthermore I have a strong understanding of colour theory and composition. I am very good with maintaining file organisation and adhering to department guidelines. Lastly I have developed great communication and time management skills.
(2020 - 2024) 2D Game Artist, Animator and GUI designer.
Released Games:
I worked on Transmogrify (released on 2023) by Odyssey Entertainment using the Godot engine. I redesigned the UI, updated old art & animations and created new ones (e.g. auto tiles and various background elements) following the established art style.
I redesigned the UI of the game called Little locked rooms (released on 2024) by Rio Lucci, a puzzle visual novel.
Games under development:
Among other games, I am currently working with Meerkatapult Games to create Rusted Sea. I have created art assets and animations for characters, animals and environments. I have also made marketing material, for example steam capsule art and posters.
I am the Artist, Animator and UI designer for a game called Insectoid by Matthew Strittmatter. I have designed the assets for the bugs, the environments, tilesets, and all of the UI.
I am the artist behind the game called Titan's Battalion by Battalion games. I am redesigning all of the art for the digital board game, including the UI.
I designed icons for the upcoming game called Samurai Zero by Neo Interactive, which was featured at the OTK games expo [video icons are shown at 0:31].
I have joined various other teams which I can’t mention yet because of NDAs, where I have both lead a team and/or replaced an artist that left. I successfully replicated the existing art styles which helped the creators finish their projects on time.
(2017 - 2018) Associate's degree in software engineering (Multimedia / Web Designer-Developer / Video games) from the Greek Public institute of Vocational Training. Certified EQF level 5 by EOPPEP.
UX workshop (Service Design Basics Training workshop – DT design thinkers Greece).
Languages: English (fluent: Level C2), Greek (native speaker)