2D game artist | Animator | Game UI designer
Skeletal animations using Spine, Unity and Godot.
I specialize in vector graphics and I currently use Affinity Designer, but I am also familiar with the adobe suite and Inkscape.
Pixel art using Aseprite and Pyxel edit.
For raster art I use Krita.
I use GIT for version control.
Game UI/UX design with Figma, Penpot and Krita.
Examples of work that I usually do:
Animations: Puppet/Skeletal animations, 2.5D animations, character, animal & monster animations, GUI animations, cut scenes, VFX.
UI/UX: vector & raster graphics, icons, mock-ups and implementation in the engine.
Marketing material: steam capsule art, banners, animated ads.
Environmental art: props, vegetation, backgrounds, weapons & tools, tiles, seamless patterns, modular pieces.
Illustrations & Concept art: avatars, characters, marketing material.
Pixel art: tilesets, characters, backgrounds, props, animations, VFX.
Consultation: eg. to guide teams inexperienced with UI design, give my opinion on best practices and propose various solutions to problems.
I have worked numerous times with teams of artists for international clients so I am both familiar with the Scrum agile framework and proper review cycles.
I am experienced in designing new artstyles and imitating others, which is a very important skill when I work in a game with an already established artstyle, or when I come in to make everything look consistent in the middle of development of a game. I can both maintain stylistic consistency and work to bring art from mockup phase to final production.
Strong understanding of color theory and composition.
As an artist I find style guides very important and I would enjoy being in the team which is responsible for building and updating them.
Very good with maintaining file organization and adhering to department guidelines.
Great communication skills and time management.
(2020 - 2023) 2D game artist, game UI/UX designer and animator.
I worked on Transmogrify by Odyssey Entertainment using the Godot engine. I redesigned the UI, updated old art & animations and created new ones (e.g. auto tiles and various background elements) following the established art style.
Among other games, I am currently working with Meerkatapult Games to create Rusted Sea. I have created art assets and animations for characters, animals and environments. I have also made marketing material, eg. steam capsule art.
I am the Artist, Animator and UI designer for a game called Insectoid by Matthew Strittmatter. I have designed the assets for the bugs, the environments, tilesets, and all of the UI.
I am the latest Artist behind the game called Titan's Battalion by Battalion games. I am redesigning all of the art for the digital board game, including the UI.
I designed icons for the upcoming game called Samurai Zero by Neo Interactive, which was featured at the OTK games expo [video icons are shown at 0:31].
I redesigned the UI of the game called Little locked rooms by Rio Lucci, a puzzle visual novel.
I have joined various teams, both to help the lead artist and to replace artists that left. I successfully replicated their existing art styles which helped the creators finish their projects on time.
(2017 - 2018) Associate's degree in software engineering (Multimedia / Web Designer-Developer / Video games) from the Greek Public institute of Vocational Training. Certified EQF level 5 by EOPPEP.
UX workshop (Service Design Basics Training workshop – DT design thinkers Greece).
Languages: English (fluent, C2 Proficiency), Greek (native speaker)