Resume

Eli Stergiouli

2D game artist | Animator | Game UI designer

Skills

  • Skeletal animations using Spine, Unity and Godot.

  • I specialize in vector graphics and I currently use Affinity Designer, but I am also familiar with the adobe suite and Inkscape.

  • Pixel art using Aseprite and Pyxel edit.

  • For raster art I use Krita.

  • I use GIT for version control.

  • Game UI/UX design with Figma, Penpot and Krita.

  • Examples of work that I usually do:

    • Animations: Puppet/Skeletal animations, 2.5D animations, character, animal & monster animations, GUI animations, cut scenes, VFX.

    • UI/UX: vector & raster graphics, icons, mock-ups and implementation in the engine.

    • Marketing material: steam capsule art, banners, animated ads.

    • Environmental art: props, vegetation, backgrounds, weapons & tools, tiles, seamless patterns, modular pieces.

    • Illustrations & Concept art: avatars, characters, marketing material.

    • Pixel art: tilesets, characters, backgrounds, props, animations, VFX.

    • Consultation: eg. to guide teams inexperienced with UI design, give my opinion on best practices and propose various solutions to problems.

  • I have worked numerous times with teams of artists for international clients so I am both familiar with the Scrum agile framework and proper review cycles

  • I am experienced in designing new artstyles and imitating others, which is a very important skill when I work in a game with an already established artstyle, or when I come in to make everything look consistent in the middle of development of a game. I can both maintain stylistic consistency and work to bring art from mockup phase to final production.

  • Strong understanding of color theory and composition.

  • As an artist I find style guides very important and I would enjoy being in the team which is responsible for building and updating them.

  • Very good with maintaining file organization and adhering to department guidelines.

  • Great communication skills and time management.

Experience

(2020 - 2023) 2D game artist, game UI/UX designer and animator. 

  • I worked on Transmogrify by Odyssey Entertainment using the Godot engine. I redesigned the UI, updated old art & animations and created new ones (e.g. auto tiles and various background elements) following the established art style.

  • Among other games, I am currently working with Meerkatapult Games to create Rusted Sea. I have created art assets and animations for characters, animals and environments. I have also made marketing material, eg. steam capsule art.

  • I am the Artist, Animator and UI designer for a game called Insectoid by Matthew Strittmatter. I have designed the assets for the bugs, the environments, tilesets, and all of the UI.

  • I am the latest Artist behind the game called Titan's Battalion by Battalion games. I am redesigning all of the art for the digital board game, including the UI.

  • I designed icons for the upcoming game called Samurai Zero by Neo Interactive, which was featured at the OTK games expo [video icons are shown at 0:31].

  • I redesigned the UI of the game called Little locked rooms by Rio Lucci, a puzzle visual novel.

  • I have joined various teams, both to help the lead artist and to replace artists that left. I successfully replicated their existing art styles which helped the creators finish their projects on time.

Education

  • (2017 - 2018) Associate's degree in software engineering (Multimedia / Web Designer-Developer / Video games) from the Greek Public institute of Vocational Training. Certified EQF level 5 by EOPPEP.

  • UX workshop (Service Design Basics Training workshop – DT design thinkers Greece).

  • Languages: English (fluent, C2 Proficiency), Greek (native speaker)